Monday, October 11, 2010

Chunin Exam Part 4

Mission Objectives:
Gather your team and beat a team Kaara

Requirements:
Make sure you bring a full inventory of your scroll.
Mission Party - Recruit the two strongest friends of your friends list.
The success of this mission depends on you. 

Enemies & Ability:
Kaara:
HP: High
Damage: Very High
Specials:
Protection - Covers himself with dust reduce the damage received during 3 turns
Sand Stun - Stun strong that severe damage Deals (400 dmg), and stuns you or your team-mate for 2 changes
Sand attack - strong gkamu attack that hits you for damage average 2 × 90.

Kanku:
HP: High
Damage: High
Specials:
Poison - Players poison cloud at you or one of your team-mates that Deals damage and poisons. -3% Max HP per round for 3 turns
Doll Needle Attack - Kanku's explosion rained doll needle that handles a large amount of damage (250 dmg).

Sukuri:
HP: Medium
Damage: Low
Specials:
Avoidance - buffs themselves with the power of the wind giving Dodge a very high percentage for 3 turns. (He dodges almost all of them)
Wind Cut - A strong attack that deals damage to the landing on you or your friends and add 25% damage taken negative effects for 3 turns

Tips:
Sukuri must be brought down first because he has lower HP than the other two have.
However, if you check the stats, while HP has Medium Sukuri Kanku / Kara has the HP High .. The difference is not so big.
In addition, Dodge Sukuri have high ratios and to use Evasion - making him the hardest hit. Every time he dodges the attack as an actual HP is expanding by HP as damage to the missed hits will be handled.
Furthermore, damage Sukuri compared with the other two is LOW while 2 others dealing HIGH and VERY HIGH damage - making it very likely that you will be removed or last longer than the Kara and Kanku while choking to kill Sukuri that you avoid the attack.
Sukuri also will force you to change the target when he uses evasion - something like the splitting damage in several targets while they seem to focus on one of you at a time.

- My advice is you must kill Kaara first and the second is Kanku. Keep Sukuri as the last. (If you get rid of Kara's to kill him as soon as possible would be 2 times easier)
- Priority Stun: Kara - if he had the stun then stun Kanku - No stuns in Sukuri (just ignore)
- To Feather Illusion Users: Sukuri - Feather Illusion will prevent the allies from hitting the enemy and the enemy who hit someone from your team. Permanent hair Sukuri under the illusion effects as much as possible and stay focused on others.
If you do not have the illusion just keep on ignoring Sukuri Feather.
- When Kara was under Protection: Stun him and focus fire on Kanku (continue to ignore Sukuri)
- Just a chance to beat Sukuri is when Kanku / Kara was under the protection or the effects of sleep (but you can use this time to heal and recharge)
- Make sure that you do not have under 500 HP. If you have more than 500 HP you can be killed with a Stun / Cut / Blast (Kara, Sukuri, Kanku) combo. ALWAYS KEEP OVER 500 HP
- Do not heal urself more than 800 HP. Tim enemy will ignore their high or full HP and focus on the weaker members of your team.
- You can not heal your team-mates so you know that you will win when the focus is damage to your enemy. (So do not overheal own)
- You know you will lose the fight when your party has less members than the enemy 2vs3, 1vs3 or 1vs2.
- Emblem Special User:
Reallocate your stats and put them 10/10 Earth / Water or 15 / 5 Earth / Water.
You do not need too much HP because you do not want to heal more than 800HP as mentioned earlier.
you need a large supply of Chakra to release the jutsu and kill the enemy as quickly as possible.
:: Wind Lightning Emblem Specials::

Reallocate your stats and put them 16 to the wind and the rest to the Earth / Water
Wind users with 16 + stats on the wind going to attack BEFORE Kara and After Sukuri.
Cast Lightning Flash in Kara, so he misses with a powerful Stun Sand is a positive turnout to win this fight.

Note:
They are nothing more than tips.
For some players it will work better if they focus fire on Sukuri and Kara (Kara when Sukuri focus on using evasion and Focus on Kara Sukuri when using protection).
Getting rid of Kara's stun is + your chances to win the battle.
** The best team is a symbol exam4 Lv20 two users with Water, Fire, Lightning and Full Earth Jutsu Stats. **
Recruiting NPC:
NPC team the best that someone can pass the Chunin Exam to-4.
With them on your side it's unlikely that you failed to hit Kara Team.
Just remember:
Do not let yourself die

0 comments:

Post a Comment

 

ProNSgamer Copyright © 2009 Gadget Blog is Designed by Ipietoon Sponsored by Online Business Journal